ALYS custom camera, shown as a three-dimensional model that responds to scrolling.

ALYSSYSTEM / 01OPTICAL ENGINEERING
OBJECT / 01 — ENGINEERING REV 04

OPTICALSYSTEM01.

BODY / MODULARCONTROL / PRECISIONOPTICS / INTERCHANGEABLE
SCROLL

02  THE BUILD

BUILTIN LAYERS.

  1. AExternal —
  2. BOptical —
  3. CInternal —

03  THE SENSOR

THESENSOR.

One surface. Everything else exists to put light on it.

LOCKED / REV 04

CLICK.

MATERIAL / 04

MADE OFWHAT YOUTOUCH.

The camera passes through seven surfaces. Each one changes how it takes the light.

01CONCRETE / POURED
02BRUSHED METAL
03RUBBER / GRAIN
04ANODISED ALUMINIUM
MATERIAL / 05

Glass is the only thing on the camera meant to disappear.

05OPTICAL GLASS
06MACHINED METAL
07WARM PAPER / PACKAGING

ERGONOMICS / 05

THEHAND.

  • AGrip depth

    Fingers close fully around a grip that is deeper than it looks.

  • BThumb rest

    A rubber pad on the back, where the thumb already is.

  • CShutter reach

    The button sits where the index finger lands, not where a diagram says.

  • DControl reach

    The command dial is turned without moving the grip.

CONTROL SURFACE / 06

CONTROLSURFACE.

  1. 01Command dialturns against a detent
  2. 02Shutterhalf-press, then through
  3. 03Mode diallocks at each position
  4. 04Displayreads out the exposure

OPTICAL SYSTEM / 07

THROUGHTHE GLASS.

Scroll to open the barrel.

SENSOR / IMAGE / 08

LIGHTBECOMESIMAGE.

PIXEL / PHOTOSITE

ALYS IN MOTION / 09

FIVEFRAMES.

01 / FREEZE

Camera and space: five rooms

ROOM / 01

BLACK
CHAMBER

ROOM / 02

WARM
GALLERY

ROOM / 03

CONCRETE
ROOM

ROOM / 04

METAL
CORRIDOR

ROOM / 05

OPTICAL
TUNNEL

ALYS / CUSTOM BUILD

Your ALYS

TOTAL
CONCEPT PRICE
    BUILD CODE —
    TOTAL—

    CATALOGUE ENTRY / —

    BUILDCOMPLETE.

    BODY
    FINISH
    LENS
    GRIP
    CONTROL
    VIEWFINDER
    ACCENT
    STRAP
    PRODUCTION
    14 WEEKS FROM CONFIRMATION
    TOTAL

    Design concept. No payment is taken.

    DETAIL ARCHIVE / 13

    NINECLOSE LOOKS.

    01LENS MOUNT
    02SHUTTER BUTTON
    03GRIP TEXTURE
    04MODE DIAL
    05SENSOR
    06SCREWS
    07SEAM
    08GLASS
    09BODY MACHINING

    Design language

    DESIGN / 14.1

    EVERY EDGEHAS A PURPOSE.

    CHAMFER CATCHES LIGHTSO THE EDGE READSSHARP CORNER / DRAWN

    DESIGN / 14.2

    EVERY CONTROLHAS A REACH.

    DIALSHUTTERMODETHUMB / PIVOT

    DESIGN / 14.3

    EVERY MOVEMENTHAS WEIGHT.

    DETENT / EVERY POSITION CLICKS

    LINEAGE / 15

    OTHERCAMERAS.

    Reference photographs of cameras we studied. Each one taught us something about form, finish or control.

    Long glass on a rig: reference camera photograph
    01Long glass on a rigWeight balanced in front of the hand
    Square body, one lens: reference camera photograph
    02Square body, one lensA plain block that lets the lens lead
    Pattern as surface: reference camera photograph
    03Pattern as surfaceFinish treated as a design layer
    Clear shell: reference camera photograph
    04Clear shellInternals shown as the decoration
    Cutaway body: reference camera photograph
    05Cutaway bodyLayers read through a transparent case
    Colour blocking: reference camera photograph
    06Colour blockingPanels as separate, honest materials
    Matte, labelled controls: reference camera photograph
    07Matte, labelled controlsMarkings that belong to the object

    Reference images only. All cameras and marks shown belong to their respective makers.

    TECHNICAL ATLAS / 16

    SECTIONA–A.

    A cut through the optical axis, drawn to relationship rather than to specification.

    LENSBODYDEPTHOPTICAL PATH
    1. 01Mount and rear barrel
    2. 02Focus and control rings
    3. 03Glass elements
    4. 04Aperture
    5. 05Body shell
    6. 06Sensor
    7. 07Shutter assembly
    8. 08Main board
    9. 09Viewfinder housing
    10. 10Battery, in the grip
    SYSTEM PLATEONE BODY — THREE OPTICS — TWO CELLS
    BODY 355085 GRIP / THREE VARIANTS CABLE / STRAP

    The finished camera

    ALYS

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